Using Puppet Pals beyond story telling.

I have always been a fan of the Puppet Pals and it was one of the first apps I came across when my journey with iPad began. At BETT 2013 I worked with Ian Wilson ADE again and we had a lot of time to chat about new apps. During the week the Puppet Pals 2 app was released and that was one of the apps we talked about. This addition to the Puppet Pals series makes further use of animation and has some very cool characters which interact with other objects on the set… But we agreed that the simple charm of the original app was what we liked. I have always enjoyed putting in my own characters straight from books, and Ian talked about using the app beyond the obvious story telling purpose.

He explained how he has used Puppet Pals to discuss physics, moving objects (put in as characters) around a plain white background and recording the conversation in the app. Straight away I thought this was a great idea and I knew that when the opportunity came for me to adapt this to an early years context I would pull it out of my bag of tricks…

And the time came to use it…

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PhotoBooth and Inclusion in Art.

When working with the staff at Tiny Tots Day Nursery over the Easter Holiday, one of the themes we investigated was how staff working with under 2s could use iPad with their children. We started by talking about what under 2s enjoy and what the staff already provide that is good quality first experiences. This lead the discussion to think about how iPad can be integrated in to a multi-sensory activity with elements of investigation.

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Bringing Stories to Life with iPad

At TeachMeet Nottingham, Friday 30th March, I spoke about my work with Apps Based Learning on iPad and how Puppet Pals and Morpho Booth has been effective in bringing story language to life in my Reception class.

Earlier in the Spring Term 2012, I wrote about the iPad Workshop which I organised at my school with the support of European Electronique (@euroele) and Neil Emery (@neilemerydotcom). Since then I have been busy planning and resourcing opportunities for my Reception class to make the best use of apps in the classroom.

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iPad Apps for Early Years: a few ideas to get you started.

 Staple Apps for your iPad

My Story

This app is a simple book creator app and is great for making multi-modal texts. Children can insert photographs, clipart, saved images. They can also record their voice and there are a range of mark making tools for them to write and record their ideas. Read more about introducing My Story on this post here.

Puppet Pals

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This is a puppet show app and children can quickly create a story with characters and backgrounds in 3 simple steps. The app records their voice and playback is instant. Puppet shows export as videos to the iPad’s camera roll.

Here is a good YouTube video which demonstrates the Puppet Pals App
Here is an example of children’s work from my class:

Puppet Pals is so versatile and can be used beyond story telling. It can support non-fiction, instruction texts, science and mathematics. Find out more about using Puppet Pals beyond story telling here.

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What is Games Based Learning? My reflections from TeachMeet

I haven’t felt the need to define what Games Based Learning is on my blog as I’ve been too busy trying out different strategies and resources. However, at TeachMeet Play in February half term, I presented for 7 minutes (yeah right, more like 30 minutes!) on these strategies and what Games Based Learning meant for me. Alongside me at the event, Ray Chambers (@lanky_boi_ray) and Bill Lord (@Joga5) also presented and discussed their experiences of gaming in the classroom. We all work with different age groups so our reflections and advice vary which has provoked me to write this blog post.

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Project Based Learning using X Box Kinect.

I began my journey in to games based learning about a year ago, and I often get asked “how does it work?”. I still don’t have a clear answer, but I do have interesting stories to tell about children’s interactions with games in the classroom.

I have recently partnered with European Electronique (@euroele) who are an ICT solutions company with an interest in promoting games based learning. This partnership has helped to define my ideas about games based learning, so this blog post offers another perspective on what games based learning could be.

In my previous post on games learning with the Kinect in a Foundation Stage setting I spoke about organising game play in smaller group situations and engaging children in activities related to game play. This idea remains the most effect use of gaming with children.

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Foundation Stage children leading learning in Education for Sustainability

Since starting my NQT year in September I have been passionate about discussing and debating ‘big ideas’ with young children, and exploring effective ways to give the youngest of minds a voice. One of my successful examples is the learning I have facilitated through Education for Sustainability. I put my ideas together alongside Debbie Bradley (Senior Lecturer and Primary Geography Leader at Nottingham Trent University) and Peter Bevington (Year 4 teacher, Nottingham). As a team we presented our teaching ideas at the Geography Association Conference in April 2011. I then presented my work at TeachMeet Midlands in May 2011. Thank you for everyone’s support and interest in my work, I feel it’s time to share this work on my blog.

My first experience of teaching sustainability came about in the first week of the Autumn Term 2. I had planned and resourced a week of work on Autumn Poetry, where children would extend their vocabularly to describe Autumn changes. To kick start this week, we wrapped up warm and went for a muddy walk along ‘Our Special Lane’.

Whilst walking the lane, the children noticed the litter and began to talk about how messy it was. The further we walked, the worse the problem became and the more emotionally charged the children were! By the time we got back to the classroom, they only wanted to talk about litter and blame the big children for it!

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Changing Spaces: Improving Continuous Provision Areas in Foundation 2

Over the Spring Term I began researching classroom organisation and looking for other ways to use the areas in my classroom. I had observed children’s activities during their choosing time and found that the library was one of the places few children visited during a session. I also noticed that the children would role play whatever their imagination wanted, rather than stick to the theme we had set in there that week or term; post office, kitchen, DIY store, construction site…

What could I do to enhance play? What could I do make sure children access the spaces with more energy?

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Games Based Learning: Using X Box Kinect to Support Play in Foundation Stage 2 #gbl

My reflections on using Kinectimals and the X Box Kinect in Foundation 2 was originally published on Tom Barrett’s blog, but I thought I would publish it to my own blog now that it’s up and running. Be sure to check out the discussions about this post of Tom Barrett’s blog though. I have added a few extra points in this post though and included some extra footage. Enjoy.

If you haven’t come across Kinectimals or the X Box Kinect before, then have a look at the official trailer for the game here. Gameplay works without a controller, there is a camera attached to the X Box which detects your movements and the animals in the game respond to them.

My blog follows on neatly from the themes discussed by Tom Barrett in his work with Nintendo Wii’s Endless Ocean. I took on the challenge of introducing Games Based Learning to my Reception class, and to myself! I used an X Box Kinect because game play without a controller seemed ideal for Foundation Stage children. After a 2 – 3 week project on animal homes using Kinectimals as a stimulus, I have reflected on the impact that Games Based Learning had on children’s enquiry. My reflection is structured around four themes; organisation, planning, supported play and Kinect sensitivity. I hope that the successes, difficulties and solutions I found help with any Games Based Learning planning in your classroom.

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