What is a MakerSpace.
I was interested in MakerSpaces because of their strong links to Foundation Stage best practise. It’s a place in school where children use sets of resources to work on projects related to Science, Technology, Engineering and Mathematic skills. Children design on their own projects or respond to challenges. I wanted to see how best practises and resources from Foundation can be extended to support learning further up school. For the Year 4 teachers, they wanted to see how our new range of iPad compatible robots can be used in their coding curriculum.
For this MakerSpace I was joined by Jason Milner. Jason is an Apple Distinguished Educator (ADE) from Sydney, Australia. Throughout July he visited other ADE schools across Europe and today we collaborated on this project at my school. Jason wanted to gain experience using iPad compatible robots and also observe the impact that wrapping code around the curriculum may improve the way in which children apply mathematic skills.
Monday 4th July was the day I had been waiting for since February. Apple Distinguished Educator, Jason Milner a Year 4 teacher from Sydney, visited my school to work with me on a MakerSpace project we had been planning for months.
What is a MakerSpace?
I was particularly interested in this concept of MakerSpaces because of the strong links to Foundation Stage style practice. It’s a place in your school or setting where children use open-ended resources or work on projects related to Science, Technology, Engineering and Mathematic skills. Children work on their own projects or respond to challenges set. I wanted to see how best practices and resources from Foundation can be extended to support learning in computing and programming skills. Jason also wanted to gain experience using our Dash robots with Foundation Stage children.
Last year I used Padlet as a collaborative tool for shape hunts around school. It was really effective to use a collaborative tool and create a shared document that displayed all of the 3D Shapes we found around school. You can read about that here.
This year Padlet released a free app for iPad making this resource much more stable on iOS, but it requires the latest iOS and we are using iPad 2 which I don’t want to update to iOS 9. So I had to rethink how I can make use of technology to enhance the traditional shape hunt.
“This adult led activity happens in so many foundation classes, and I have led shape walks many times. During these walks, we carry a bag of plastic shapes and we match the plastic pieces to real objects. This happens for 2D and 3D shapes. The children might even mark off on a clipboard the shapes they spotted, like bingo, or draw pictures of the shapes they have seen. By the end of the walk, they have all recorded the same shapes in the same places. I wanted to enhance this experience, to make it more personalised”
So this year we used the free app PicCollage. It makes use of children’s photography skills which they are all secure with when using iPad but creates a very simple and effective poster showing the shapes they noticed around school. They also like it because they get to take a selfie instead of writing their name!
This year was the forth time I have used Kinectimals with a class to inspire their writing. And this year staff in our unit said this was the best writing we have seen all year! So I thought I would share a few ways in which game play has inspired writing in my classroom.
This an X Box game and it is also an app game available for iPad. You adopt a tiger or a bear on an island called ‘Lumeria’ and meet a character called Bumble who has been looking after the animals since the explorers left many years ago. It is an adventure game where you lead your animals through different tasks and challenges, find treasures and discover new parts of the island. It’s also a virtual pet style game so it is self paced and children can navigate the island themselves, moving around the place instead of moving forward in game play. Graphically it’s stunning, very beautiful and the story is captivating.
This term our learning has been investigating “what happens when the sun goes down”. One of the earliest observations is that it gets dark much earlier and the moon comes up. With this comes the need for light to see in the dark so out comes our tents, black bed sheets and den building. In our dark spaces we play with torches and light sources. In terms of technology learning in Early Years Outcomes, this play links to the switching on and off of light sources & looking at batteries.
We wanted to take this early technological learning a little deeper, and closer to a modern home. We made use of two different Bluetooth controlled devices in our dark spaces. This activity is all about controlling light sources as a connected device, getting a device to respond to instructions on an app.
This year the national Anti-Bullying Week in the UK challenged teachers to bring an e-safety focus to their classroom. As an early years teacher, talking about safety online is quite tricky and modelling good practise online has always been my focus. My class regular experience positive uses of the internet and our Connected Classes are an important part of our classroom life. As a class we make FaceTime calls to other early years children around the world, we share books that we have written on the iPads with them and we often help each other out with answering questions about our localities.
For Anti-Bullying Week though, I wanted to make these experiences more personal for the children. This is how I found Maily on the App Store.
This is a free app and it is free to set up an account and to use the service. There are no adverts or in app purchases either. Maily is designed for the travelling or far reaching family though. It’s there for the kids to be able to send a special message to mum when she’s working away, or the grandparents that live in Spain.
It’s perfect for early years though. Maily has very little reading involved, it’s all pictorial and within a couple of taps your children have opened their inbox, scrolled their contact lists to find a friend, wrote an e-mail and sent it. All within the app, inside one secure account.
At the end of September a huge travelling fair arrives in our city, a 700 year old event which expands year on year. It’s the Goose Fair. There isn’t a school in our region that would ignore it and in true Early Years style, it’s a great opportunity to cash in on some great learning and play opportunities!
This year we are using Dash and Dot robots from MakeWonder as part of our coding curriculum. They fit perfectly in to a classroom with just a few iPads and bring coding to life as children control Dash and Dot from a suite of apps produced by MakeWonder.
The apps for Dash and Dot follow a clear progression in skills and with as this was our first experience coding and controlling, we started with the first app in the collection: “Go”.
Think remote controlled car… The app connects to Dash over Bluetooth and the user steers Dash from the iPad screen. There’s options to send sounds to Dash from the app and even record your own sounds to play over Dash’s speakers. The colours on Dash’s body can also be changed and flashed from the app. It’s that perfect app to teach children early control skills and introduce direction language.
What’s more, Dash and Dot come with ‘building brick connectors’ that can be attached to the sides and head of the robot allowing Lego to be built on to them.
Over the summer it’s time for us teachers to prepare for our new class and the year ahead. Over the next few weeks I’m going to put spotlights on particular topics or themes, highlighting some apps which can support learning.
I’ve made a few searches on the AppStore and picked out a few apps which look like good fun for early years and ones which can develop knowledge and understanding in this topic.
Over the summer it’s time for us teachers to prepare for our new class and the year ahead. Over the next few weeks I’m going to put spotlights on particular topics or themes, highlighting some apps which can support learning. This year the AppStore team have selected the best interactive stories, games and knowledge apps for a collection called ‘Cars, Planes and Trains’. Their collections are always interesting and pick out great apps to use for lessons in the classroom. Take a look at this featured collection here. I’ve taken a quick walk through this latest collection and picked out a few apps which look like good fun for early years and ones which can develop knowledge and understanding in this topic. Continue reading