Technology Development Matters! How Computing can begin in the revised Early Years Foundation Stage.

Where are we now with regards to Technology and early learning?

Since Development Matters (2012) was introduced we have been used to assessing children’s technology development against this Early Learning Goal within Understanding the World:

This is how I interpreted this statement and made sense of what children should be learning:

When I think how children can use technology for particular purposes, my planning in Reception sees technology as a tool for enhancing learning in all areas of the EYFS. I use technology across the curriculum:

Technology is used to teach reading, writing, art, handwriting, science, music, maths and so on. I teach children specific computing skills like pressing record, stop, play, select pens, erase, delete, open, close, focus when they are creating videos, animations, story images, photographs of nature.

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Have a Safer Internet Day with PENGUINPIG!

This year’s Safer Internet Day takes place on 11th February 2020 and even though online safety should be embedded across the curriculum all year, this event is a chance for school aged children across the country to speak up about their experiences online. For Safer Internet Day this year I have designed an activity themed around the story PENGUINPIG for our younger learners at school.

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“PENGUINPIG is the number one best-selling story about a little girl who reads of an exciting creature known as a penguinpig on the Internet. Filled with delight and intrigue, she decides that she must go and find one.

However, her parents are far too busy to take her and so she decides that she will sneak out and find the adorable PENGUINPIG all on her own. Carefully, she follows the instructions from the website – but does she find her delightful PENGUINPIG?

Buy PENGUINPIG here.

Stuart Spendlow’s storybook is perfect for younger children and is a great way to begin early conversations about safety online. Stuart writes a whimsical story that early learners can relate to; they can easily spot the mistakes the little girl makes. The moral of the story gives practitioners the opportunity to talk about pop-ups, adverts in games and messages young children might see when they are using mobile devices.

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Unplugged to Debugged: coding in the early years.

Bringing coding to the early years seems like a big step as the Early Learning Goal for technology narrowly states that young children should use technology for a particular purpose. It’s one strand of the curriculum where practitioners may be less confident in working that cross-curricular, linked-learning best practice that we are the true experts of.

To bring coding to the early years we need to better understand what coding is and how the skills of a good coder are related to the skills we are developing across the areas of learning.

The Cornerstones of Coding

Being good at coding is more than inputing commands in sequence. Good coders are actually good problem solvers. Coding is a process underpinned by the skills of:

  • Pattern Spotting and Sequencing
  • Breaking larger problems down in to small steps (Decomposition)
  • Looking for mistakes and correcting them (debugging)
  • Making predications based on prior knowledge (Logical Reasoning)
  • Testing out ideas (Evaluating)
  • Playing around (Tinkering – yes that’s a technical term too!)

Looking at this list of skills and the definitions, I immediately see a link to The Characteristics of Effective Learning.

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For readers who are new to the Early Years Foundation Stage in England, you can view the 2019 profile handbook here and read about The Characteristics of Effective Learning which underpin all learning for birth to 5 year olds here (page 22).

 

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Don’t Touch The iPads!

There has been a flurry of articles published recently about tablets, and general technology use, and how overuse at home may be having a detrimental impact on early childhood development. These articles often highlight a practitioner’s viewpoint that physical development is the lowest it has ever been, that children can’t hold paintbrushes and there are no mouse or keyboard skills these days. As with most good things in life, good health and well-being comes with careful balance and always in moderation; it’s not often that a total ban is a necessary solution.

I was going to write about this, and why I think a complete ban or avoidance of technology in early years will not close the gap in physical development and social skills. I would have written something along these points:

  • We are supposed to find out what children bring to their learning, what skills they have, and develop them.
  • Technology is 1 area of learning where children’s home skills do not match the skills we want to see in learning.
  • Children are consuming content at home (watch video, play games, listen to music) and we need to teach them to create with technology (make films, code games and create music).

My point would be, if we are recognising children have an unbalanced diet with technology, that they are consuming too much content, then we should be planning for our children to learn how to create. If they learn how to create with technology, their characteristics of effective learning are enhanced. We would give them another way to express themselves, in a medium they are interested in. Then, what if, they go away and download these apps at home? Suddenly, the gaps could start to close. That children are making stunning photographs, meaningful films, collaborating and sharing their work with a real audience. Their learning becomes focused on the idea and the task… and not the device.

But I decided not to write about that.

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Instead, I want to share apps to use on 1 iPad, that require no touch at all and we can put the iPad down and make it respond to us using all of our physical skills. Those skills that we need to develop now more than ever.

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MakerSpaces: Foundation Stage Best Practice in Key Stage 2

What is a MakerSpace.

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I was interested in MakerSpaces because of their strong links to Foundation Stage best practise. It’s a place in school where children use sets of resources to work on projects related to Science, Technology, Engineering and Mathematic skills. Children design on their own projects or respond to challenges. I wanted to see how best practises and resources from Foundation can be extended to support learning further up school. For the Year 4 teachers, they wanted to see how our new range of iPad compatible robots can be used in their coding curriculum.

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For this MakerSpace I was joined by Jason Milner. Jason is an Apple Distinguished Educator (ADE) from Sydney, Australia. Throughout July he visited other ADE schools across Europe and today we collaborated on this project at my school. Jason wanted to gain experience using iPad compatible robots and also observe the impact that wrapping code around the curriculum may improve the way in which children apply mathematic skills.

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The MakerSpace: A Foundation Stage Challenge

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Monday 4th July was the day I had been waiting for since February. Apple Distinguished Educator, Jason Milner a Year 4 teacher from Sydney, visited my school to work with me on a MakerSpace project we had been planning for months.

 

 

What is a MakerSpace?

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I was particularly interested in this concept of MakerSpaces because of the strong links to Foundation Stage style practice. It’s a place in your school or setting where children use open-ended resources or work on projects related to Science, Technology, Engineering and Mathematic skills. Children work on their own projects or respond to challenges set. I wanted to see how best practices and resources from Foundation can be extended to support learning in computing and programming skills. Jason also wanted to gain experience using our Dash robots with Foundation Stage children.

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Early Years and Online Safety: my top resources!

Digital Citizenship and online safety is such an important part of the National Curriculum and confidence to teach this subject is growing amongst teachers in upper primary years. But what is happening lower down school?

In the early years we have always been good at providing children with opportunities to develop relationship skills and problem solve in their peer groups. We have access to many age appropriate resources to discuss stranger danger and bullying. Over the last year I’ve started to see good materials published to bring online safety in to our curriculum. I want to share some of these today.

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Story & Coding with Dash and Path.

Coding in the Early Years is something that I have been tinkering with since the new primary curriculum became statutory. I’ve planned unplugged computing strategies which support the later use of BeeBots and practised skills on a suite of iPad apps designed to apply this skill of coding.

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This year I’ve been lucky enough to get our hands on Dash robots that connect to our class iPads via Bluetooth. This robots have a suite of apps which progress from early control skills (like a remote controlled car) through to Scratch-like coding blocks that support the Year 6 objectives.

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My Top 5 Take Away Moments from the ADE Institute 2015 #ADE2015

Yesterday I wrote about my experience at Institute, reflecting on the ADE community as a whole, the theme of the week and how I benefit from being a part of this group. Today I want to share 5 of my greatest learning moments.

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An Outdoors Photography Project for Early Years: Taking Your “One Best Image”.

In the summer term we take our Foundation Unit to Sherwood Pines, a Forestry England site here in Nottinghamshire. As the name suggests, it’s a large woodland with tall pine trees and a great outdoor education team and facilities for all ages. During the day we did all of the outdoor education activities you could think of in a forest: mini beast hunts, woodland art (Andy Goldsworthy), story trails (The Gruffalo) and for the purpose of this blog post, photography.

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