Physical to digital work is transforming our art area this year, thanks to Cathy Hunt. It’s a simple idea which builds cameras in to your art area. Children move between the iPad and their physical art work to develop their ideas. Cathy has a host of lesson ideas for all ages on her website, and it’s been great fun building this way of working in to our art activities.
Puppet Pals, a story-telling app created by two dads, has been around from the very beginning. The set of first generation iPads arrived in my classroom and it was the first app I downloaded that I thought ‘Yes, this is it!’ It was the app I used when Nottinghamshire County Council’s ICT specialist visited to see me teach with iPads and it changed her view on their potential for learning.
That was 2010. Fast forward 6 years and Puppet Pals is probably one of the few apps that’s remained the same and remained strong.
Let’s take a look at how Puppet Pals has been used in my classes over the years.
Coding in the Early Years is something that I have been tinkering with since the new primary curriculum became statutory. I’ve planned unplugged computing strategies which support the later use of BeeBots and practised skills on a suite of iPad apps designed to apply this skill of coding.
This year I’ve been lucky enough to get our hands on Dash robots that connect to our class iPads via Bluetooth. This robots have a suite of apps which progress from early control skills (like a remote controlled car) through to Scratch-like coding blocks that support the Year 6 objectives.
At TeachMeet Nottingham, Friday 30th March, I spoke about my work with Apps Based Learning on iPad and how Puppet Pals and Morpho Booth has been effective in bringing story language to life in my Reception class.
Earlier in the Spring Term 2012, I wrote about the iPad Workshop which I organised at my school with the support of European Electronique (@euroele) and Neil Emery (@neilemerydotcom). Since then I have been busy planning and resourcing opportunities for my Reception class to make the best use of apps in the classroom.