Have a Safer Internet Day with PENGUINPIG!

This year’s Safer Internet Day takes place on 11th February 2020 and even though online safety should be embedded across the curriculum all year, this event is a chance for school aged children across the country to speak up about their experiences online. For Safer Internet Day this year I have designed an activity themed around the story PENGUINPIG for our younger learners at school.

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“PENGUINPIG is the number one best-selling story about a little girl who reads of an exciting creature known as a penguinpig on the Internet. Filled with delight and intrigue, she decides that she must go and find one.

However, her parents are far too busy to take her and so she decides that she will sneak out and find the adorable PENGUINPIG all on her own. Carefully, she follows the instructions from the website – but does she find her delightful PENGUINPIG?

Buy PENGUINPIG here.

Stuart Spendlow’s storybook is perfect for younger children and is a great way to begin early conversations about safety online. Stuart writes a whimsical story that early learners can relate to; they can easily spot the mistakes the little girl makes. The moral of the story gives practitioners the opportunity to talk about pop-ups, adverts in games and messages young children might see when they are using mobile devices.

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Who wouldn’t want their art work to sing?

Physical to digital work is transforming our art area this year, thanks to Cathy Hunt. It’s a simple idea which builds cameras in to your art area. Children move between the iPad and their physical art work to develop their ideas. Cathy has a host of lesson ideas for all ages on her website, and it’s been great fun building this way of working in to our art activities.

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MakerSpaces: Foundation Stage Best Practice in Key Stage 2

What is a MakerSpace.

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I was interested in MakerSpaces because of their strong links to Foundation Stage best practise. It’s a place in school where children use sets of resources to work on projects related to Science, Technology, Engineering and Mathematic skills. Children design on their own projects or respond to challenges. I wanted to see how best practises and resources from Foundation can be extended to support learning further up school. For the Year 4 teachers, they wanted to see how our new range of iPad compatible robots can be used in their coding curriculum.

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For this MakerSpace I was joined by Jason Milner. Jason is an Apple Distinguished Educator (ADE) from Sydney, Australia. Throughout July he visited other ADE schools across Europe and today we collaborated on this project at my school. Jason wanted to gain experience using iPad compatible robots and also observe the impact that wrapping code around the curriculum may improve the way in which children apply mathematic skills.

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The MakerSpace: A Foundation Stage Challenge

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Monday 4th July was the day I had been waiting for since February. Apple Distinguished Educator, Jason Milner a Year 4 teacher from Sydney, visited my school to work with me on a MakerSpace project we had been planning for months.

 

 

What is a MakerSpace?

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I was particularly interested in this concept of MakerSpaces because of the strong links to Foundation Stage style practice. It’s a place in your school or setting where children use open-ended resources or work on projects related to Science, Technology, Engineering and Mathematic skills. Children work on their own projects or respond to challenges set. I wanted to see how best practices and resources from Foundation can be extended to support learning in computing and programming skills. Jason also wanted to gain experience using our Dash robots with Foundation Stage children.

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Physical and Digital Masks

What’s the best way to get Tim Peake to sing our song to us?

If you haven’t read the blog post about our Podcast to Tim Peake, take a look at that here. The class are so eager to have Tim Peake listen to their ‘Stars and The Moon’ song and are waiting with so much anticipation to hear back from the European Space Agency. So in the meantime I decided to have some fun with Tim Peake masks and find the best way to have Tim Peake sing ‘Stars and The Moon’.

We love making role play masks but this mask’s purpose is to make it seem like Tim is singing our song to us. It needs to be the most convincing mask!

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Story & Coding with Dash and Path.

Coding in the Early Years is something that I have been tinkering with since the new primary curriculum became statutory. I’ve planned unplugged computing strategies which support the later use of BeeBots and practised skills on a suite of iPad apps designed to apply this skill of coding.

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This year I’ve been lucky enough to get our hands on Dash robots that connect to our class iPads via Bluetooth. This robots have a suite of apps which progress from early control skills (like a remote controlled car) through to Scratch-like coding blocks that support the Year 6 objectives.

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Light and Dark Exploration with iPad Controlled Toys.

This term our learning has been investigating “what happens when the sun goes down”. One of the earliest observations is that it gets dark much earlier and the moon comes up. With this comes the need for light to see in the dark so out comes our tents, black bed sheets and den building. In our dark spaces we play with torches and light sources. In terms of technology learning in Early Years Outcomes, this play links to the switching on and off of light sources & looking at batteries.

We wanted to take this early technological learning a little deeper, and closer to a modern home. We made use of two different Bluetooth controlled devices in our dark spaces. This activity is all about controlling light sources as a connected device, getting a device to respond to instructions on an app.

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Designing and Controlling Bumper Cars with Dash Robots.

At the end of September a huge travelling fair arrives in our city, a 700 year old event which expands year on year. It’s the Goose Fair. There isn’t a school in our region that would ignore it and in true Early Years style, it’s a great opportunity to cash in on some great learning and play opportunities!

This year we are using Dash and Dot robots from MakeWonder as part of our coding curriculum. They fit perfectly in to a classroom with just a few iPads and bring coding to life as children control Dash and Dot from a suite of apps produced by MakeWonder.

The apps for Dash and Dot follow a clear progression in skills and with as this was our first experience coding and controlling, we started with the first app in the collection: “Go”.

Think remote controlled car… The app connects to Dash over Bluetooth and the user steers Dash from the iPad screen. There’s options to send sounds to Dash from the app and even record your own sounds to play over Dash’s speakers. The colours on Dash’s body can also be changed and flashed from the app. It’s that perfect app to teach children early control skills and introduce direction language.

What’s more, Dash and Dot come with ‘building brick connectors’ that can be attached to the sides and head of the robot allowing Lego to be built on to them.

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An Outdoors Photography Project for Early Years: Taking Your “One Best Image”.

In the summer term we take our Foundation Unit to Sherwood Pines, a Forestry England site here in Nottinghamshire. As the name suggests, it’s a large woodland with tall pine trees and a great outdoor education team and facilities for all ages. During the day we did all of the outdoor education activities you could think of in a forest: mini beast hunts, woodland art (Andy Goldsworthy), story trails (The Gruffalo) and for the purpose of this blog post, photography.

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Start Unplugged! Coding in Early Years.

This Spring Term I was invited to work with staff at Heymann School, Nottinghamshire, who were preparing for Science Technology project. My role was to share and support in ways their early years pupils could engage with coding and control skills.

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I champion a place for unplugged computing in the curriculum as it secures language, vocabulary, children’s internal decision making, recording and visualising their own inner-computing.

To read more about computational thinking, coding and how it supports you to plan for The Characteristics of Effective Learning and thinking skills, you can also read this more recent post of mine. 

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