Kinectimals Inspiring Writing

This year was the forth time I have used Kinectimals with a class to inspire their writing. And this year staff in our unit said this was the best writing we have seen all year! So I thought I would share a few ways in which game play has inspired writing in my classroom.

Kinectimals

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This an X Box game and it is also an app game available for iPad. You adopt a tiger or a bear on an island called ‘Lumeria’ and meet a character called Bumble who has been looking after the animals since the explorers left many years ago. It is an adventure game where you lead your animals through different tasks and challenges, find treasures and discover new parts of the island. It’s also a virtual pet style game so it is self paced and children can navigate the island themselves, moving around the place instead of moving forward in game play. Graphically it’s stunning, very beautiful and the story is captivating.

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What is Games Based Learning? My reflections from TeachMeet

I haven’t felt the need to define what Games Based Learning is on my blog as I’ve been too busy trying out different strategies and resources. However, at TeachMeet Play in February half term, I presented for 7 minutes (yeah right, more like 30 minutes!) on these strategies and what Games Based Learning meant for me. Alongside me at the event, Ray Chambers (@lanky_boi_ray) and Bill Lord (@Joga5) also presented and discussed their experiences of gaming in the classroom. We all work with different age groups so our reflections and advice vary which has provoked me to write this blog post.

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